Sigilyph which ability




















TM40 Aerial Ace 60 -- 20 -- The user confounds the target with speed, then slashes. The attack lands without fail. TM42 Facade 70 20 -- An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44 Rest -- -- 10 -- The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. TM45 Attract -- 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. TM46 Thief 40 10 -- The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. TM48 Round 60 15 -- The user attacks the target with a song.

Others can join in the Round and make the attack do greater damage. TM53 Energy Ball 80 10 -- The user draws power from nature and fires it at the target.

TM57 Charge Beam 50 90 10 -- The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. TM70 Flash -- 20 -- The user flashes a bright light that cuts the target's accuracy.

It can also be used to illuminate caves. TM73 Thunder Wave -- 20 -- A weak electric charge is launched at the target. It causes paralysis if it hits. TM77 Psych Up -- -- 10 -- The user hypnotizes itself into copying any stat change made by the target. TM85 Dream Eater 15 -- The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.

TM87 Swagger -- 90 15 -- The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. TM88 Pluck 60 20 -- The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. The copy serves as the user's decoy. TM91 Flash Cannon 80 10 -- The user gathers all its light energy and releases it at once.

HM02 Fly 90 95 15 -- The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. The more the user's stats are raised, the greater the damage. Psycho Shift -- 90 10 -- Details Using its psychic power of suggestion, the user transfers its status problems to the target.

Ancientpower 60 5 -- Details The user attacks with a prehistoric power. It may also raise all the user's stats at once. Steel Wing 70 90 25 -- Details The target is hit with wings of steel. It may also raise the user's Defense stat. Roost -- -- 10 -- Details The user lands and rests its body. It restores the user's HP by up to half of its max HP.

Skill Swap -- -- 10 -- Details The user employs its psychic power to exchange Abilities with the target. Gravity -- -- 5 -- Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. Heat Wave 90 10 10 The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. Icy Wind 55 95 15 -- The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. Magic Coat -- -- 15 -- A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Roost -- -- 10 -- The user lands and rests its body. Signal Beam 75 15 10 The user attacks with a sinister beam of light. It may also confuse the target. Skill Swap -- -- 10 -- The user employs its psychic power to exchange Abilities with the target. Sky Attack 90 5 -- A second-turn attack move where critical hits land more easily.

Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. Snore 40 15 -- An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. Raises the user's Special Attack and Special Defense by one stage. Power and type depend upon user's IVs. Power can range from 30 to Protects the user's field from major status ailments and confusion for five turns.

User flies high into the air, dodging all attacks, and hits next turn. Drains half the damage inflicted to heal the user. Raises the target's Attack by two stages and confuses the target.

If target has a berry, inflicts double damage and uses the berry. What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Boards Pokemon Black Version best ability for sigilyph. User Info: MyVietName.

User Info: lastchild Wonder Skin : Makes moves that only afflict status conditions work half the time. Magic Guard: Prevents all damage except from direct-attack moves. Magic Guard for ingame seems better. CPUs dont usually use status inflicting moves.



0コメント

  • 1000 / 1000