Photoshop cs6 where is 3d




















Paste the text there. Step 3 Time to add some 3D. Step 4 Here is the 3D text you will have after applying the effects. Step 5 The 3D image will be rendered and you will get a much sharper result. Step 6 Once the render is over you can rasterize the layer. Step 8 This is the result of the Halftone. Step 9 Add a new layer and fill it with for the color. Step 10 Move the new layer so it's behind the 3D. Step 11 Duplicate the layer and change the Blend Mode to Normal. Step 13 Select all layers and duplicate them.

Download Photoshop file Download source file. Download our mobile app. Don't miss these ones. Merge 3D Objects. So far the 3D objects are on separate layer so to get them to interact within the same scene we have to merge them. Figure 35 — Select 3D layers before.

Figure 36 — After. Adjust the light so that it is emitting from the extreme right corner at approximately 45 degrees of the text. Figure 37 — Apply texture and change lighting. Next, apply depth of field so that the focus favors the foreground then falls off toward the rear. Adjusts Distance and Depth until you get close to figure Figure 38 — Select the extrusion material for the cliff.

With some additional texturing to the cliff figure 39 was achieved. Figure 39 — Final View. I hope that enjoyed this article and that it has helped to spur your imagination as to what is possible with 3D in Photoshop CS6 extended.

Experiment much and practice often to come up with your own discoveries. Stephen Burns www. His background began as a photographer 28 year ago and in time, progressed toward the digital medium. Stephen Burns has been a corporate instructor and lecturer in the application of digital art and design for the past 12 years.

Part of his exhibiting won him 1st place in the prestigious Seybold International digital arts contest Digital Involvement He teaches Digital Manipulation Workshops Internationally as well as in his home town San Diego.

He is an instructor on www. You will often see him as an instructor at Siggraph www. If not, sign up now and get the CS6 Superguide for free. I was wondering where I can get a book. I like them better than videos.

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Customer Support Cart. Toggle navigation. Step 2 Immediately you get an extruded 3D version of your text. Step 3 You will see a small 3D widget that will allow you to move in the X,Y,Z axis where each axis is designated with a red X , green Y and blue Z colors. Figure 4 — Extrude text Step 5 Now select the Deform button to the right of the Mesh and practice tapering the text extrusion.

Figure 5 — Taper towards the center Figure 6 — Taper towards the right. Figure 7 — Taper towards the left Step 6 Next, apply Twist to the extruded text and notice how fast and easy Photoshop CS6 executes this command. Applying Bevel to the Extruded Object Now that you have a feel on how to quickly extrude and modify text into a 3D shape, lets learn how to apply a bevel to its surface.

Step 2 Click on the Contour drop menu and you will see various options for creating a beveled edge effect. Texturing Now that we have our objects they will not come to life until we apply an interesting surface to them. Figure 14 — View of the Materials panel for the inflation surface Step 2 In the 3D Properties panel select texture preset submenu and apply any preset that you like. Step 3 If you end up with a bunch of surfaces and you plan to have the same surface for each one there is an easy way to copy and paste the same texture on all surfaces.

Step 4 Physically place the eyedropper the front face of the font and click to sample that texture. Step 3 You can make additional edits to your objects that are new in CS6. Creating 3D from Painted Shapes We are going to create a cliff for our text to sit on. Step 1 Use one of the square brushed of your choice to paint a shape with black on a new layer as shown in figure Step 2 Extrude the shape into a 3D object.

Step 4 Now apply the texture on the cliff using a photo. The only value you need to change is the Diffuse one if you want to use different colors for each layer of text. The color used for the second layer here is 32dae5. As for the dots mesh, after you remove the Diffuse texture, change the settings as shown below. The Diffuse color is e8dfca, the Specular is fff7e5, and the Illumination and Ambient colors are set to Then change the rest of the values as shown below.

Right click the new layer you created and choose Create Clipping Mask, then make the texture layer invisible by clicking the eye icon next to it. Set the Foreground color to Black, set the brush tip size to 25 px, then click once in the middle of each dot.

The Shape Dynamics settings will help create results of slightly different sizes and angles. The dark color of the brush in the Bump texture will create an illusion of flatter surface areas, that seem to be deeper-looking parts compared to the original surface. Save the file and close it to go back to the original document. This will make each letter a separate mesh, so that you can move it on its own. Adjust the camera view so that the text fits within the document in an angle you like.

Select all the mesh groups in the 3D panel except for the Rectangle group, then pick the Move Tool, and rotate the text slightly so that it looks like its falling off of the wall. You can change the camera view to see how the text looks, and make sure that the higher side is attached to its holes in the wall. Then, from the View drop down menu, choose Save to save that camera view. Now whenever you change the camera view then want to go back to the final one, you can click the saved view tab at the bottom of the 3D panel, or choose it from the View drop down menu in the Properties panel.

Zoom in the camera view until you can see the letters clearly. Start selecting some letters from the front layer of text, then rotate, move, and place them out of their original places. The Front view will make getting the letters in place much easier. A slight change can be enough for some letters.

Not every letter needs to be totally out of its original place. Time to work on the lighting. Place it on top of the part you like of the text. Select the Rectangle Extrusion Material, remove its Diffuse texture, and change its settings as below. The Diffuse color is , the Specular is , and the Illumination and Ambient colors are This will darken up the holes material.

The rendering might take some time, but you can stop it by clicking anywhere inside the scene, or pressing the Esc key. Create the Gradient using the colors 4b to the left and 00a86b to the right. This will enhance the coloring and contrast of the final result. This is the final result.

You can as well play around with the colors and moving the letters to get different versions of the effect.



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