How many little sisters are in bioshock 2




















Taken by Big Sister protectors, these new Little Sisters were processed in the Paediatric Wing of the Persephone prison colony under the watchful eye of Edward Grimes and his staff of physicians. The new girls developed a unique psychological bond with Eleanor Lamb, who could see through their eyes and even control them to a certain extent. When Tenenbaum discovered the kidnappings on the surface, she knew immediately where the girls were being taken, and what purpose they were to serve.

She acquired a submersible and descended to Rapture expecting to find the missing girls turned into Little Sisters, gathering alongside Big Daddies. So she began rescuing them again. Eventually, Eleanor contacted Tenenbaum through her connection to the Little Sisters, and they created a plan to save the Little Sisters and help Eleanor escape to the surface by resurrecting Subject Delta.

Meanwhile, Tenenbaum reached out to other deactivated Alpha Series Big Daddies throughout Rapture, such as Subject Sigma , and asked for their aid in rescuing the remaining Little Sisters in the city. Each Little Sister is a young girl between five and ten years of age. The girls are clothed in dirty dresses of various colors that reach just below their knees.

All of the Little Sisters are barefoot while they explore the halls of Rapture, but before the riots they wore shoes, as evidenced in the opening cutscene of BioShock 2 and Burial at Sea. Due to their fast regeneration, they can walk on any harsh surface without problems. The Little Sisters are nearly invulnerable to damage while they have the Sea Slugs within them. When one is struck her flesh will glow an unnatural golden color, showing the effects of fast regeneration due to ADAM.

However, even with the fast regeneration of ADAM the girls are still vulnerable. An example of this is if the Little Sister were to break her legs, forcing them at odd angles, they would heal so quickly the bones would fuse at these angles. To be set right, they would have to be broken repeatedly due to the almost instant healing process.

Furthermore, Little Sisters are not immune to the resulting pain. The only attack that can affect Little Sisters is the splash damage of a grenade. When a Little Sister is in the vicinity of a thrown grenade, she will become ragdollish and move with the splash impulse as she is briefly knocked unconscious, then stand back up. Little Sisters can even survive being underwater. In BioShock 2 , there is one instance where the player can see Little Sisters underwater.

If the player rescued all of the Little Sisters in BioShock 2 , then they are used by Eleanor to help boil away the water in the ballast chamber of Augustus Sinclair 's lifeboat. In that scene, the Sisters stay underwater for a prolonged period as they boil the water.

Little Sisters are among the first inhabitants of Rapture that Jack encounters when arriving in Rapture. While not a threat on their own, Little Sisters are enemies to be avoided while he wanders the halls of of the deep-sea city.

The girls are practically invulnerable, but should one stray bullet or misfired Plasmid strike them, the Big Daddy escorting them will turn his full fury on Jack. Consequentially, they should be approached with caution and only when Jack is prepared.

There are a total of 21 Little Sisters which can be rescued or harvested, disregarding any extra Little Sisters which may appear as a result of glitches. If the player rescues all of the Little Sisters, and finds all of the gifts from Dr. Accessing the start menu will reveal the number of Little Sisters in the player's current level, as well as their current status. The numbers in brackets are for Little Sisters that cannot be interacted with in normal gameplay.

In total, there are 21 Little Sisters whom the player can rescue or harvest or leave alone throughout the course of the game. If one exploits the Extra Little Sister Bug at every occasion, this total extends to Every three Little Sisters rescued nets the player a reward in the form of a teddy bear clutching a present left at a nearby Gatherer's Garden.

The cured Little Sister who delivered the present can sometimes be seen running to the nearest vent. Harvesting represents the short-term solution: Not only will the player end up with more ADAM than if they had saved the Little Sisters, but the first few levels of the game will be much easier to achieve. Coupled with the potential for sampling many different Plasmids and Tonics at once, this is the ideal strategy for someone playing BioShock for the first time.

However, the drawback is that this will lead to the unhappiest ending to the game. Saving, on the other hand, is a long-term investment. While it is harder to survive the first few levels with this path, it ultimately offers greater rewards. The Tonics and Plasmids the player receives are among the most powerful in the game and cannot be obtained otherwise. However, these rewards may or may not suit one's play-style, so it is recommended to either look up the rewards individually or play the game as a Harvester first.

This option is recommended for experienced players or for those who have already played the game. This strategy will also unlock the happiest ending in the game. Mixing both strategies is not excluded. The player only gets their rescue reward after saving three Little Sisters, so if one is feeling scrupulous do so in blocks of three so as to get that reward as quickly as possible. This option can be taken by any type of gamer, regardless of their skill or experience level.

This path will also offer the player an alternate ending to the game, similar to that of the Harvester ending but less miserable. This will attract the Splicers' attention, forcing the player to set up a perimeter to defend the Little Sister while she gathers.

Once she has finished harvesting the ADAM, the Little Sister will drink a small bit of it through the rubber teat on the end before giving the player the rest of the ADAM she has gained. After that, the player has a choice of either saving the girl and sending her through a Little Sister Vent back to Tenenbaum, or harvesting her, since the girl will contain a lot more ADAM after gathering. This system is meant to be a harder choice for the player, since the potential gain from harvesting is much greater.

Additionally, in BioShock 2 the Little Sisters have an added ability. They are able to heal their wounded Protectors over time. A saintly depiction of a Little Sister approaching a corpse for gathering, made by The Rapture Family. To acquire a Little Sister, her Big Daddy protector must be killed first. Afterward she stalls for a few seconds before recognizing and greeting Delta if he is a rescuer , or reacting with fear to his presence if he is a harvester.

This is due to Eleanor Lamb's psychological affinity for Subject Delta. This allows her affection for Subject Delta to transfer over to every Little Sister and allows the player to adopt any Little Sister in Rapture. As a result, the Little Sisters call Subject Delta "daddy," and treat him as if he were their true father instead of calling him "Mr.

Bubbles" or "Mr. B" as they do the other Big Daddies. Near the end of the game, Delta is captured by Sofia Lamb and is immobilized. Upon the Little Sister injecting Delta with the needle, the player will take on the viewpoint of the Little Sister. During this, the whole level will look pristinely beautiful, an illusion, since the Little Sister's mental conditioning affects her perception of the world around her.

The nightmarish prison cells and environment will be completely replaced by spotless white curtains, plush red carpeting, and toys.

Atleast you control when you leave the area I guess. Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Boards BioShock 2 how many little sisters per level? User Info: blingbling User Info: Kainin Hit start and look at the icons on the bottom.

Those are the number of LS's in the stage. Only one at a time. You can only have 1 Little sister with you at a time. I doubt you can pick up more, even if you kill another Big Daddy. User Info: MegaManZ3ro. There are mostly three little sisters in each level, but I remember one level where there were only two. Hope this sexplains some stuffs. Well I've tried to pick up multiple Little Sisters and it didn't work because you already have one riding on your back. Where are you going to put the others?

You carnt pickup more than one little sister, But what the guys above are saying is if while they already have one and they come across another with a big daddy just kill the big daddy there and then and the little sister will just stay there till youve finished with the other one, Or if you die they will both spawn outside the vita chamber, Dont matter which you pick up as you can always go back and grab the other when your ready.

Even if youve already done 1 harvest with 1 of them and you pick up the fresh one, Just go back and continue. Hope this helps. User Info: ukogmickey. You can only pick up one Little Sister at a time.



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